SKU: 25125827171

BlackHeart LT Swap Exhaust Manifolds-Rear Dump SBC Exit-Black - BHS5198

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Description

BlackHeart LT Swap Exhaust Manifolds-Rear Dump SBC Exit-Black - BHS5198For applications or projects where our standard LT swap manifolds (BHS516 and BHS3116) don't quite fit and our "center dump" manifold (BHS5188) exits too far forward, our new rear dump and rear dump SBC exit cast iron swap manifolds have arrived. These differ in that they exit in a straight down fashion much like a block hugger header but exit more toward the rear of the engine than our "center dump" manifolds. While almost the same as our BHS5192 93

For applications or projects where our standard LT swap manifolds (BHS516 and BHS3116) don't quite fit and our "center dump" manifold (BHS5188) exits too far forward, our new rear dump and rear dump SBC exit cast iron swap manifolds have arrived. These differ in that they exit in a straight-down fashion much like a block hugger header but exit more toward the rear of the engine than our "center dump" manifolds. While almost the same as our BHS5192/93/94, the BHS5198 shares the same driver-side manifold, but has the passenger-side exit of traditional Small Block Chevrolet manifolds (see 8525HKR) to guarantee fitment and possibly bolt up your existing exhaust when doing an LS swap. Cast out of the same Hi-Silicon-Moly Ductile Iron as most of our other lines, it will be tough to find a more durable, streamlined, and quiet exhaust option. Available in natural cast, silver ceramic, or black ceramic finishes, these manifolds are offered with flanges, gaskets, and flange hardware for connecting to our lineup of adapter pipe kits or for ease in fabricating your own custom exhaust.


Features:

  • Similar to SBC manifolds (8525HKR) but for Gen V LT engines - same exit centerline but raised up 1.36-inches (driver side) / tucked in tighter by 0.625-inches on (passenger side)
  • 2.5-inch outlet diameter offers improved flow for maximum performance from a cast iron exhaust manifold
  • Tight tuck design that provides an exit between our standard swap manifolds and center dump manifolds (with passenger side SBC exit)
  • Intended for GM LT engine swap applications where durability, quiet operation, and leak-free sealing is desired
  • Available in Natural as-cast finish for a factory appearance, silver ceramic, or black ceramic
  • Cast from Hi-Silicon-Moly Ductile Iron to provide durability and corrosion resistance
  • Perfect complement to Hooker engine swap mount plates and Holley engine swap oil pans
  • Hardware included: Nickel plated steel mating flanges, MLS mating flange gaskets, and mating flange hardware

Specs:

Application Multi-fit
Bolt Size M8 x 1.25 x 25mm
Brand Hooker BlackHeart
Choose Your Part Manifold
Collector Diameter 2.50 inch
Emission Code 8
Exhaust Manifold Style Rear Dump SBC Exit
Exhaust Series Hooker
Finish Black Ceramic
Flange Style 2-Bolt
Header Finish Black Ceramic
Header Style Manifold
Material Cast Iron
Primary Tube Dia. 1-3/4 inch
Product Type Manifold
Subframe Stock
Tube Material Cast Iron
Type of Component Manifold
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SKU: 25125827171

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rockspawner
Grantham, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Louisville, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Fort Morgan, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Fort Morgan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Port Orchard, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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