SKU: 25637957850

The Chosen: The Hidden History of Admission and Exclusion at Harvard, Yale, and Princeton

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The Chosen: The Hidden History of Admission and Exclusion at Harvard, Yale, and PrincetonA landmark, revelatory history of admissions from 1900 to today and how it shaped a nation The competition for a spot in the Ivy League widely considered the ticket to success is fierce and getting fiercer. But the admissions policies of elite universities have long been both tightly controlled and shrouded in secrecy. In The Chosen, the Berkeley sociologist Jerome Karabel lifts the veil on a century of admission and exclusion at Harvard, Yale, and

A landmark, revelatory history of admissions from 1900 to today--and how it shaped a nation

The competition for a spot in the Ivy League--widely considered the ticket to success--is fierce and getting fiercer. But the admissions policies of elite universities have long been both tightly controlled and shrouded in secrecy. In The Chosen, the Berkeley sociologist Jerome Karabel lifts the veil on a century of admission and exclusion at Harvard, Yale, and Princeton. How did the policies of our elite schools evolve? Whom have they let in and why? And what do those policies say about America?

A grand narrative brimming with insights, The Chosen provides a lens through which to examine some of the main events and movements of America in the twentieth century--from immigration restriction and the Great Depression to the dropping of the atomic bomb and the launching of Sputnik, from the Cold War to the triumph of the market ethos.

Many of Karabel's findings are astonishing: the admission of blacks into the Ivy League wasn't an idealistic response to the civil rights movement but a fearful reaction to inner-city riots; Yale and Princeton decided to accept women only after realizing that they were losing men to colleges (such as Harvard and Stanford) that had begun accepting "the second sex"; Harvard had a systematic quota on "intellectuals" until quite recently; and discrimination against Asian Americans in the 1980s mirrored the treatment of Jews earlier in the century.

Drawing on decades of meticulous research, Karabel shines a light on the ever-changing definition of "merit" in college admissions, showing how it shaped--and was shaped by--the country at large. Full of colorful characters, from FDR and Woodrow Wilson to Kingman Brewster and Archibald Cox, The Chosen charts the century-long battle over opportunity--and offers a new and deeply original perspective on American history.

Binding Type: Paperback
Publisher: Mariner Books
Published: 09/01/2006
ISBN: 9780618773558
Pages: 711
Weight: 2.18lbs
Size: 9.10h x 5.96w x 1.56d

Review Citations: New York Times 09/17/2006 pg. 32
Kliatt 09/01/2007 pg. 35
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SKU: 25637957850

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rockspawner
Massapequa, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Charlottesville, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Los Angeles, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
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Justin Horner
Lowell, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Charlottesville, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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